Idle:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitKZLx00DVGmtCxy1qxNE8IHNcwifk5_HxL_mx-z9L7PBgwCwibL4IR02utvNLXyUf2dHLELg4itVv4duhpkjFBy5chWFpGMOMbILd1GT4lhG8jQWgSLe5BHhqjGyXvhXOIvKjw4FI_fJd/s1600/Screen+Shot+2014-05-18+at+9.51.21+AM.png)
Walking:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_t6cpN8LPjpp8pDNVDJYA4WjE8vgfvTGzULZ8oXsBdMZ8ESTh8quhFrV6ZG-KFQi90Uco4VKAsdP5uBGX_8BBYDj_HYZyvsUclvlzkshYq1edamSQBRwclriYSwCZfevblEcJAudirQK6/s1600/Screen+Shot+2014-05-18+at+9.52.03+AM.png)
Here are the transition settings:
Idle to Walking. Notice previewing transition was not available too
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3x5Gpvxv9cp0hJPTcjg2GW2VloKVFrLmH9CQDcq1vbyeu_cPH06frpMbSpML-dImw9Cao-n36VoxUp4bAFilLzcZG-My_-7tvghO_rBS6z1zHCK5xgpUePtHtqY3yLbOZ0R3i2FhOE6LP/s1600/Screen+Shot+2014-05-18+at+10.07.01+AM.png)
Walking to Idle:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3-2Ct1pZS_Ocphd-IE2n7hMtnNiVkoadtKoaSzA43LyS_Bo-dFSCb4a6Tngj2QBEwT-lqlejbwSVYFk0xyNFcccdf2VdgB-tRa88qCq0MmO07v1AyBjJNro-rlic-t81FHsHxcbla5DuX/s1600/Screen+Shot+2014-05-18+at+9.53.40+AM.png)
The solution is rather simple, on Idle animation, change the speed to 1 (not working when the idle starts with 0):
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPoydClu6Su_feZFOT3fJSLuR_tOQpVk8wO0C0pJyvbyeOD9bd5ToGyIPz5rIbk1uujxM2TDfeYwkGWtu6Wq3k2CKZZep1FeTi6TW7n5Tte7z9ERHXNYK3mKwaBt52sn0HMsPBCaV5-pVD/s1600/Screen+Shot+2014-05-18+at+9.57.50+AM.png)
After setting the Idle's speed to 1, the walking animation works during game play; and the animation transition and preview pane also become available in Inspector too:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiD6oYc13JI7mWSb0QVnOvznNrzpXmIxVnJP6sZM93Dz6nWnszTSlpkhaWeD6Q-7J6_1i_uh7PoTzviwxoHgO8tqMYr6ZuBaYkSQosITKsRc3uQQnMvQlTheu_pgGpOFQTDehFcVXXFpzfd/s1600/Screen+Shot+2014-05-18+at+10.10.28+AM.png)
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